How To Speed Up The Force Layout Animation In D3.js
Solution 1:
Check out this thread which has a lot of good info relating to this topic.
One suggestion from that thread that you might try to implement is to call force.tick()
several times within a single requestAnimationFrame
callback, then update the node and link positions, and then loop until force.alpha
reaches 0 (or whatever you want your alpha threshold to be). Try something like this:
var ticksPerRender = 3;
requestAnimationFrame(functionrender() {
for (var i = 0; i < ticksPerRender; i++) {
force.tick();
}
// UPDATE NODE AND LINK POSITIONS HEREif (force.alpha() > 0) {
requestAnimationFrame(render);
}
});
That would render once for every 3 ticks, or 3x speed. Adjust the ticksPerRender
value as needed.
HERE is a simple demo. In this case, I've used the force.on('start', callback)
to call the rendering logic described above. This means it will automatically be called again when beginning a drag interaction.
Solution 2:
Injecting a call / calls within ticked event handler can be better, the requestAnimationFrame method would cause a weird bug on MacBook with touch pad environment.
functionticked() {
for (let i = 0; i < 5; i++) {
force.tick();
}
link.attr('x1', (d) => d.source.x)
.attr('y1', (d) => d.source.y)
.attr('x2', (d) => d.target.x)
.attr('y2', (d) => d.target.y);
node.attr('transform', (d) =>`translate(${d.x}, ${d.y})`);
}
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